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Uncharted 4 Free Download Pc

Uncharted 4 Free Download Pc Average ratng: 3,7/5 3680 votes

Looking game Uncharted Pc Download? Uncharted is an action plus adventurous shooting game, it is specially developed for the PlayStation 3, PlayStation 4, PlayStation Vita, Android and iOS by Naughty Dog, Bend Studio, and Bluepoint Games. It was released on May 10, 2007.

Looking at places to live in games, it would be easy for the most magnificent, pompous and elegant palaces and castles to dominate any appreciation. But there is plenty of room to appreciate those residences that are tucked away, perhaps underrated, that are not major hubs or destinations and that are only subtle intrusions. Some draw a curious sense of attachment from players, eliciting a sense of pseudo-topophilia - a close relationship with a virtual land or place. The resulting effect is sometimes enough to cause the sentiment: if this place were real, I would live there. 12th October 2018. The latest update for Uncharted 4 multiplayer adds new Uncharted: The Lost Legacy character skins, an all-new playable character, and a new cooperative challenge mode. According to Uncharted developer Naughty Dog, the update introduces survival arena, which adds 'over 100 new waves with new enemy types, new siege zones, and all-new wave modifiers' to survival mode.

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'Survival arena offers thousands of potential encounter combinations for you and up to two additional players to take on,' Naughty Dog wrote in a post on the official PlayStation blog. 'For your efforts, you can also earn our new savage starlight skeleton skins, unlockable exclusively through survival arena.'

16th August 2017. Uncharted 4 is getting an all new co-op mode, Survival, in mid-December. As detailed on the PlayStation Blog, this standalone mode tasks up to three players to fend off increasingly powerful waves of enemies. Spread across 10 maps, each challenge will consist of 50 waves of foes with a boss appearing every 10th wave. You can catch a glimpse of the Djinn-wielding Warlord boss in the trailer below. There's more to Survival mode than just slaying enemies though, as you'll be given more varied objectives like collecting a certain amount of treasure within a time limit, or defeating marked foes.

Sometimes you'll be given more stringent rules, like waves where you can only use pistols, or you'll face off against enemies that only take damage when shot in the head. 21st November 2016. It's the PlayStation 4 Pro demo many hoped to see - but never came to pass.

This is Uncharted 4 running at 60 frames per second, and it looks sensational. Sony's new console is built from the ground up principally to run PS4 engines at higher resolutions with similar performance levels to base hardware, but many hoped to see game developers take a different approach. As things stand, the video on this page stands apart as a kind of 'what if', the path not taken, if you will. What if PS4 Pro's 2.3x GPU boost could be used to double Uncharted 4 frame-rate instead of targeting 4K displays? 13th September 2016. Uncharted 4 launches today, and if you're picking up a creaky old physical boxed version, make sure to download the patch. Uncharted 4's day one patch is a hefty 4.978GB and brings the game up to version 1.01.

It includes the entire multiplayer portion of the game. That's not all. The patch adds the Encounter Selection single-player option in the menu, photo mode, the character model viewer, render modes, single-player character skins, the weapon selector, the journal viewer, concept art galleries and that old chestnut: general fixes and improvements. 10th May 2016. The months prior to the launch of PlayStation 4 were filled with both excitement and rampant speculation - the likes of the now-cancelled Star Wars 1313 and Ubisoft's Watch Dogs hinted at what was to come, but the reality didn't quite live up to the promise. However, with the release of Uncharted 4: A Thief's End, we finally have a game that meets and exceeds our most optimistic pre-launch expectations. We've seen a number of current-gen consoles games delivering some remarkable visual achievements, but Naughty Dog has truly pushed on to the next level.

9th May 2016. Well, this is new. We're crouched in one of the rustling pockets of tall grass that's flecked across the plains of Madagascar, pushing Nathan Drake slowly towards a tower that's riddled with enemies - snipers near the top send out laser sights that probe all that parched greenery. From afar, Drake's able to mark out each enemy - get too close and a tasteful indictor above a soldier's head begins to quickly fill (in an inadvertent bit of cross-brand synergy, it looks like the floating obelisk from the cover of No Man's Sky), letting us know whether Drake's about to be spotted or not. 4th April 2016.

UPDATE 8.44pm: Naughty Dog has admitted its used Assassin's Creed artwork in its new Uncharted 4 trailer, and explained it was all an honest mistake. 'In our eagerness to get the story trailer out we made a regrettable mistake and didn't thoroughly vet the art work used for an in game painting,' the developer stated in a new blog post.

'We've already updated the trailer. We hold all artistry in high regard and take full responsibility for having allowed this to happen. 'We want to sincerely apologise to everyone at Ubisoft, the Assassin's Creed team, the original artist, and our fans.'

24th February 2016. Fancy playing some Uncharted 4? Well now you can. Owners of Uncharted: Nathan Drake Collection get their first contact with the game this week, by way of a multiplayer beta. Two maps are included; the island stage first shown at Paris Games Week, and another set in Madagascar - a marketplace you'll know well from the single player demo of E3 2015. As promised, we're getting a native 1600x900 output in multiplayer (while single player runs at 1920x1080), but what's especially striking is how its competitive mode's bid for 60fps has improved since our last hands-on.

Labeled Beta 1.03, the new build runs significantly more smoothly compared to its Paris Games Week showing. Previously, the island map in particular was prone to moments suggesting more optimisation work was needed. Physics-based destruction left parts of scenery floating midair, and we had a sustained bout of stuttering in a spot that, to that point, ran without any issues.

Otherwise, all signs pointed to Naughty Dog designing a superb competitive mode, deserving of its place next to the solo portion. A real highlight of the show, the only real caveat was that it was tellingly still in a work-in-progress state. To an extent, this is still true of the public beta going live today - but at least now it broaches a level of polish we'd expect of its final release. Despite being at the mercy of the same five versus five chaos, drops remain here, but it's safe to say the bulk of the experience now unfolds at a smoother 60fps rate. There's a gain in overall stability that keeps the action lodged at this top figure - and the flow of play feels all the better for it.

Especially in the island map, we've yet to experience the same sharp stutters of the last build in a similar spot. 3rd December 2015. Naughty Dog's hints that Uncharted 4 could be its last entry in the series - a suggestion made most recently at last week's Paris Games Show - shouldn't come as a big surprise. Especially so, judging by the ideas bandied about in its multiplayer demo, a five versus five team deathmatch set to a striking jungle stage. It's clear the team is in a reflective mood, as if casting its mind back on the series' highlights since its 2007 debut, and incorporating it all into one package.

It's an online mode that feels like a celebration, a carnival of all things Uncharted, as the studio looks to close its tenure with the series. 3rd November 2015. The Uncharted series' excellent multiplayer is back, but not the way we left it. For the first time, Uncharted 4 ramps its online play up to 60 frames per second (up from solo mode's 30fps) and having played it extensively at this week's Paris Games Show, the upgrade is tangible. The code on the showfloor was pre-alpha, but even this early on, the 60fps target clearly makes a difference for a mode with a competitive slant - an important part of giving us the tightest controller response possible. It's also fair to say a doubling in refresh means visual priorities are re-ordered here, particularly compared to what we've seen of its gorgeous solo adventure.

But from what we've played, is that really a problem? 29th October 2015. Being the stand-up gent that he is, Nolan North was up for pretty much every silly video idea we put to him when we met at Sony's UK headquarters last month.

We chatted about his voice acting and performance capture for the Uncharted series, we talked briefly about his role as the Ghost in Destiny, and the last thing we managed to squeeze into a twenty minute slot (apart from his excellent Vine collaboration with Ian) was a quickfire challenge where North would attempt to do as many of his past voices, as listed on his IMDB page, as he could within sixty seconds. 15th October 2015. You don't need me to tell you that Nolan North is a ubiquitous figure in gaming. He's been busy lending his voice to every major gaming franchise from Uncharted and Assassin's Creed to the Batman Arkhamverse and Call of Duty for years. So it's safe to say he's learned a thing or two about video game acting, and he's been kind enough to sit down with us and talk us through his experiences, specifically during production of the Uncharted series. It's worth a watch; not only is he a super nice guy keen to pull back the curtain on the 'glamour' of voice acting, his insights on how Naughty Dog make Drake's famously off-the-cuff dialogue feel natural are just really interesting.

25th September 2015. Despite the shaky start, it was worth the wait. Uncharted 4 concluded Sony's E3 show this year with style - an extravaganza of live gameplay that showed Naughty Dog's growing affinity for PlayStation 4 hardware. Compared to the meat and potatoes gameplay shown at the PlayStation Experience event in December, Nathan Drake's E3 showing pushes the game's technological credentials more forcefully, calling on the team's incredible talents in set-piece design. But having seen some accomplished current-gen titles over the past few months, is what we're seeing here the consummate next-gen game we've been waiting for? 16th July 2015. Uncharted 4: A Thief's End developer Naughty Dog has revealed its previously behind-closed-doors E3 demo, showing us over 14 minutes of gameplay.

The first half of the demo we saw at Sony's E3 press conference, but this one goes on much longer. The gist of it is that Nathan Drake and his grey fox mentor Sully are chasing after Nathan's brother, Sam, who is being pursued by throngs of henchmen hunting the same treasure. What starts as a fist fight quickly turns to a shootout then a car chase.

The E3 press conference demo ended with Drake slamming into a scaffolding while dangling from a grappling hook attached to an enemy truck on a bridge. Now, we get to see our hero dragged around a bit while simultaneously shooting his oppressors. He eventually meets up with Sam, whose personality delightfully reflects that of his sibling. 1st July 2015.

Roger Ebert used to say that being a street vender was the most dangerous job in film. And now it is in games too, with Uncharted 4: A Thief's End.

The new trailer for Naughty Dog's globe-trotting adventure sees our swashbuckling treasure hunter and his grey fox mentor hop into a car and drive through a village in which they smash every goddamn fruit cart in town to evade the armed forces pursuing them. You can get away with a lot of things when you're Nathan Drake. The Uncharted series has only toyed with vehicle a bit in the past, but this is the first time you're able to go on a lengthy chase with winding roads and maintain full control of your vehicle. It still looks largely scripted, however, in keeping with series tradition. 16th June 2015. Digital Foundry are unbeaten when it comes to thoughtful deconstructions of game demos that attempt to answer any number of questions you have about a game's technical performance. Their take on the new gameplay reveal for Uncharted 4: A Thief's End is no different, as they competently ponder whether the game has received a graphical downgrade since its initial teaser at E3 just a few short months ago - which may or may not have been running 'in-engine' on an offline render rather than on an actual console.

Uncharted

9th December 2014. Gameplay reveals don't get much more exciting than this. This weekend's demonstration of Uncharted 4: A Thief's End gives us our first extended look at Naughty Dog's next-gen engine in playable conditions - and that's a big deal. After it was first teased at E3, the game was met with wild speculation and debate that would last for months over whether or not that level of visual fidelity could be achieved in real-time on current-gen console hardware. This brand new 15-minute gameplay demo helps to answer that question, while also giving us an idea of the kind of gameplay experience we might expect. Does the new footage stack up to the teaser trailer? Is this really a true next-generation Uncharted - or simply a prettier 1080p evolution of the existing formula?

8th December 2014. The Uncharted film will be released on 10th June, 2016, the Hollywood Reporter has announced.

We still don't know who's going to play Nathan Drake, but King of Kong and Horrible Bosses director Seth Gordon is helming the project. Previously American Hustle and Three Kings director David O Russell was going to direct the film with Mark Wahlberg in the starring role, but that was cancelled when The Illusionist director Neil Burger stepped in. Of course, that too didn't stick. Last we checked, Safe House and Stolen scribe David Guggenheim was set to pen the film. 23rd July 2014. UPDATE 11/06/14 19:07: This report from GamingBolt.com suggests that the Uncharted 4 trailer is indeed running in real-time - a simply phenomenal achievement. We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling).

Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.

10th June 2014.

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